Help! Unity Project Won’t Open Anymore!
I crashed Unity again, oh well… This would be my usual response to Unity suddenly crashing on me. This happens quite a bit when I’m working with animations in particular, most likely because the project […]
“Project G” Development Log: Part 4
Yay Graphics! So the time has come, our artist has supplied a bounty of graphics and I couldn’t wait to get them in-game. Now usually I wouldn’t be in any hurry to swap out placeholders, however […]
“Project G” Development Log: Part 3
Placeholders: The Game Finally the time has come to start actually coding your game. Whether you’re a one man band or a team, blocking out your game with placeholder graphics is a good approach to […]
“Project G” Development Log : Part 2
So where should I start? You’ve pulled up your sleeves and managed to get your awesome game idea down on paper. Maybe you’ve even passed it around, got some good feedback and even some people […]
Won’t Somebody Please Think of the Mobile Users?
For those of you who are regular smartphone users, I’m sure you have come across sites which require a lot of fidgeting to zoom in, navigation buttons going to nowhere or a page that doesn’t load at […]
Process Videos: how, what, where and why?
I’ve been trying to make a habit to live stream or record my work processes as I digitally paint. This is also an upcoming plan we have at Nebula Interactive, but first I want to write about my […]