Project G

Project G is now available on Steam!

Your wait is over, you can play Project G! Pilot your sleek submarine and fight cybernetic fish-bots to save Earth Your weekend starts with hours of underwater retro fun in this side-scrolling shooter! Buy Project […]

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Help! Unity Project Won’t Open Anymore!

I crashed Unity again, oh well… This would be my usual response to Unity suddenly crashing on me. This happens quite a bit when I’m working with animations in particular, most likely because the project […]

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“Project G” Development Log: Part 4

Yay Graphics! So the time has come, our artist has supplied a bounty of graphics and I couldn’t wait to get them in-game. Now usually I wouldn’t be in any hurry to swap out placeholders, however […]

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Project G – Steam Greenlight

The mobile market has been good to us and we won’t be abandoning it completely however the evolution of Nebula sees us now move to PC gaming through Steam with our first application for their […]

Colin   Game Design . Games . Launches
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“Project G” Development Log: Part 3

Placeholders: The Game Finally the time has come to start actually coding your game. Whether you’re a one man band or a team, blocking out your game with placeholder graphics is a good approach to […]

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“Project G” Development Log : Part 2

So where should I start? You’ve pulled up your sleeves and managed to get your awesome game idea down on paper. Maybe you’ve even passed it around, got some good feedback and even some people […]

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“Project G” Development Log : Part 1

So you want to make a game! Like many developers we get very excited at the prospect of starting a new project. But where exactly do you start? This can be daunting for a lot […]

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