Project G

Project G: Some Musings on Art & Design

In the wake of our successful Greenlight campaign for Project G, we at Nebula were hard at work to polish the game leading up to its release on Steam. As lead artist, it was my duty to keep […]

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Project G is now available on Steam!

Your wait is over, you can play Project G! Pilot your sleek submarine and fight cybernetic fish-bots to save Earth Your weekend starts with hours of underwater retro fun in this side-scrolling shooter! Buy Project […]

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Game Launch Prep – What We’ve Done

There is an air of nervous excitement around Nebula HQ this week as we count down to our first PC game launch. Everyone has their nose to the development grindstone and the task list is […]

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“Project G” Development Log: Part 3

Placeholders: The Game Finally the time has come to start actually coding your game. Whether you’re a one man band or a team, blocking out your game with placeholder graphics is a good approach to […]

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“Project G” Development Log : Part 2

So where should I start? You’ve pulled up your sleeves and managed to get your awesome game idea down on paper. Maybe you’ve even passed it around, got some good feedback and even some people […]

Nicola   Blog . Project G
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“Project G” Development Log : Part 1

So you want to make a game! Like many developers we get very excited at the prospect of starting a new project. But where exactly do you start? This can be daunting for a lot […]

Nicola   Blog . Project G
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