Games

“Project G” Development Log: Part 3

Placeholders: The Game Finally the time has come to start actually coding your game. Whether you’re a one man band or a team, blocking out your game with placeholder graphics is a good approach to […]

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Eirtakon 2015

So this weekend was a bit of a blur, between the Business Excellence Awards (spoiler alert we won!) and the Eirtakon Convention in Croke Park we didn’t really get a minute to ourselves. Eirtakon is the largest […]

Colin   Games . PR
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“Project G” Development Log : Part 2

So where should I start? You’ve pulled up your sleeves and managed to get your awesome game idea down on paper. Maybe you’ve even passed it around, got some good feedback and even some people […]

Nicola   Blog . Project G
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“Project G” Development Log : Part 1

So you want to make a game! Like many developers we get very excited at the prospect of starting a new project. But where exactly do you start? This can be daunting for a lot […]

Nicola   Blog . Project G
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Online Galleries And Hosting Your Art

So you have sketches and maybe finished art that would be display worthy, and may need a semi permanent online hitching post to show them off. Question is, where? And, maybe, how? Short answer: All […]

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Spine: Rigging and Animating Giga

I’d recently gotten access to Spine (Essentials Version), a Unity-based animation software for 2D character movement within the engine. All it requires is a couple of hours of learning the interface, drag dropping your images […]

Leeann   Blog . Game Art . Games
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Art Refinement

Today I want to write a brisk post on the art process and solving problems along the way. I am spearheading a project here at Nebula Interactive, and as it’s rather large in terms of making art assets, […]

Leeann   Blog . Game Art . Games . Graphic Art
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Inspiration Inspiring Development (part 2)

In my last post, I spoke about my first experience of gaming as a child, and how I brought those influences, both stylistically and mechanically, into my current projects. I also jotted down little tips […]

Leeann   Blog . Game Art . Game Design . Games
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Inspiration Inspiring Development (part 1)

My first foray into gaming was around the early 90’s when I was a young girl. With a console war going on, and with games only granted upon us for birthdays and for Xmas gifts, […]

Leeann   Advice . Blog . Game Art . Games
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Process Videos: how, what, where and why?

I’ve been trying to make a habit to live stream or record my work processes as I digitally paint. This is also an upcoming plan we have at Nebula Interactive, but first I want to write about my […]

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