Games

“Project G” Development Log : Part 1

So you want to make a game! Like many developers we get very excited at the prospect of starting a new project. But where exactly do you start? This can be daunting for a lot […]

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Online Galleries And Hosting Your Art

So you have sketches and maybe finished art that would be display worthy, and may need a semi permanent online hitching post to show them off. Question is, where? And, maybe, how? Short answer: All […]

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Spine: Rigging and Animating Giga

I’d recently gotten access to Spine (Essentials Version), a Unity-based animation software for 2D character movement within the engine. All it requires is a couple of hours of learning the interface, drag dropping your images […]

Leeann   Game Art . Games
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Art Refinement

Today I want to write a brisk post on the art process and solving problems along the way. I am spearheading a project here at Nebula Interactive, and as it’s rather large in terms of making art assets, […]

Leeann   Game Art . Games . Graphic Art
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Inspiration Inspiring Development (part 2)

In my last post, I spoke about my first experience of gaming as a child, and how I brought those influences, both stylistically and mechanically, into my current projects. I also jotted down little tips […]

Leeann   Game Art . Game Design . Games
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Inspiration Inspiring Development (part 1)

My first foray into gaming was around the early 90’s when I was a young girl. With a console war going on, and with games only granted upon us for birthdays and for Xmas gifts, […]

Leeann   Advice . Game Art . Games
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Process Videos: how, what, where and why?

I’ve been trying to make a habit to live stream or record my work processes as I digitally paint. This is also an upcoming plan we have at Nebula Interactive, but first I want to write about my […]

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Artist’s Toolkit

In advance of questions concerning ‘how do you draw that (on computer)?’ and ‘what software do you use?’, I want to cover the tools I’ve used in the creation of Water Meter Dash (and in […]

Leeann   Advice . Games . Graphic Art . How To
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Concepts For Kesho Town

Aside from Water Meter Dash‘s graphics and overall look (among other projects in progress), I have also been creating some art on Nebula’s other big project, Kesho Town. As the art style was established early […]

Leeann   Game Art . Games
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Art Process: Water Meter Dash

On creating concept art for Water Meter Dash, the idea tickled my funny bone, and I wanted to bring a wicked sense of humour to the game. The main character (Peter) is practically doomed from […]

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