Project G: Some Musings on Art & Design
In the wake of our successful Greenlight campaign for Project G, we at Nebula were hard at work to polish the game leading up to its release on Steam. As lead artist, it was my duty to keep […]
“Project G” Development Log: Part 4
Yay Graphics! So the time has come, our artist has supplied a bounty of graphics and I couldn’t wait to get them in-game. Now usually I wouldn’t be in any hurry to swap out placeholders, however […]
Art Refinement
Today I want to write a brisk post on the art process and solving problems along the way. I am spearheading a project here at Nebula Interactive, and as it’s rather large in terms of making art assets, […]
Process Videos: how, what, where and why?
I’ve been trying to make a habit to live stream or record my work processes as I digitally paint. This is also an upcoming plan we have at Nebula Interactive, but first I want to write about my […]
Artist’s Toolkit
In advance of questions concerning ‘how do you draw that (on computer)?’ and ‘what software do you use?’, I want to cover the tools I’ve used in the creation of Water Meter Dash (and in […]
Art Process: Water Meter Dash
On creating concept art for Water Meter Dash, the idea tickled my funny bone, and I wanted to bring a wicked sense of humour to the game. The main character (Peter) is practically doomed from […]