Game Design

Gamification of Learning – Client Study

As a lover of all things environmentally friendly it was a match made in heaven when Energy Team came to us looking for us to create a new way of learning that would engage people […]

Nebula Team   Business . Case Studies . Game Design
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Project G: Some Musings on Art & Design

In the wake of our successful Greenlight campaign for Project G, we at Nebula were hard at work to polish the game leading up to its release on Steam. As lead artist, it was my duty to keep […]

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“Project G” Development Log: Part 4

Yay Graphics! So the time has come, our artist has supplied a bounty of graphics and I couldn’t wait to get them in-game. Now usually I wouldn’t be in any hurry to swap out placeholders, however […]

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Project G – Steam Greenlight

The mobile market has been good to us and we won’t be abandoning it completely however the evolution of Nebula sees us now move to PC gaming through Steam with our first application for their […]

Colin   Game Design . Games . Launches
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“Project G” Development Log: Part 3

Placeholders: The Game Finally the time has come to start actually coding your game. Whether you’re a one man band or a team, blocking out your game with placeholder graphics is a good approach to […]

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“Project G” Development Log : Part 2

So where should I start? You’ve pulled up your sleeves and managed to get your awesome game idea down on paper. Maybe you’ve even passed it around, got some good feedback and even some people […]

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“Project G” Development Log : Part 1

So you want to make a game! Like many developers we get very excited at the prospect of starting a new project. But where exactly do you start? This can be daunting for a lot […]

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Inspiration Inspiring Development (part 2)

In my last post, I spoke about my first experience of gaming as a child, and how I brought those influences, both stylistically and mechanically, into my current projects. I also jotted down little tips […]

Leeann   Game Art . Game Design . Games
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Art Process: Water Meter Dash

On creating concept art for Water Meter Dash, the idea tickled my funny bone, and I wanted to bring a wicked sense of humour to the game. The main character (Peter) is practically doomed from […]

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