Game Design

5 Easy Ways To Polish Your Unity Game

Polish or ‘juice’ is the last little bit of detail that goes into any game to make the world look more real and coherent. It’s the footprints your character leaves in the sand, the slash […]

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Gamification of Learning – Client Study

As a lover of all things environmentally friendly it was a match made in heaven when Energy Team came to us looking for us to create a new way of learning that would engage people […]

Nebula Team   Blog . Business . Case Studies . Game Design
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Project G: Some Musings on Art & Design

In the wake of our successful Greenlight campaign for Project G, we at Nebula were hard at work to polish the game leading up to its release on Steam. As lead artist, it was my duty to keep […]

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Project G is now available on Steam!

Your wait is over, you can play Project G! Pilot your sleek submarine and fight cybernetic fish-bots to save Earth Your weekend starts with hours of underwater retro fun in this side-scrolling shooter! Buy Project […]

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Game Launch Prep – What We’ve Done

There is an air of nervous excitement around Nebula HQ this week as we count down to our first PC game launch. Everyone has their nose to the development grindstone and the task list is […]

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“Project G” Development Log: Part 4

Yay Graphics! So the time has come, our artist has supplied a bounty of graphics and I couldn’t wait to get them in-game. Now usually I wouldn’t be in any hurry to swap out placeholders, however […]

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“Project G” Development Log: Part 3

Placeholders: The Game Finally the time has come to start actually coding your game. Whether you’re a one man band or a team, blocking out your game with placeholder graphics is a good approach to […]

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Inspiration Inspiring Development (part 2)

In my last post, I spoke about my first experience of gaming as a child, and how I brought those influences, both stylistically and mechanically, into my current projects. I also jotted down little tips […]

Leeann   Blog . Game Art . Game Design . Games
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Art Process: Water Meter Dash

On creating concept art for Water Meter Dash, the idea tickled my funny bone, and I wanted to bring a wicked sense of humour to the game. The main character (Peter) is practically doomed from […]

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