Game Art

Project G: Some Musings on Art & Design

In the wake of our successful Greenlight campaign for Project G, we at Nebula were hard at work to polish the game leading up to its release on Steam. As lead artist, it was my duty to keep […]

DETAIL

“Project G” Development Log: Part 4

Yay Graphics! So the time has come, our artist has supplied a bounty of graphics and I couldn’t wait to get them in-game. Now usually I wouldn’t be in any hurry to swap out placeholders, however […]

DETAIL

“Project G” Development Log: Part 3

Placeholders: The Game Finally the time has come to start actually coding your game. Whether you’re a one man band or a team, blocking out your game with placeholder graphics is a good approach to […]

DETAIL

Online Galleries And Hosting Your Art

So you have sketches and maybe finished art that would be display worthy, and may need a semi permanent online hitching post to show them off. Question is, where? And, maybe, how? Short answer: All […]

DETAIL

Spine: Rigging and Animating Giga

I’d recently gotten access to Spine (Essentials Version), a Unity-based animation software for 2D character movement within the engine. All it requires is a couple of hours of learning the interface, drag dropping your images […]

Leeann   Game Art . Games
DETAIL

Art Refinement

Today I want to write a brisk post on the art process and solving problems along the way. I am spearheading a project here at Nebula Interactive, and as it’s rather large in terms of making art assets, […]

Leeann   Game Art . Games . Graphic Art
DETAIL

Inspiration Inspiring Development (part 2)

In my last post, I spoke about my first experience of gaming as a child, and how I brought those influences, both stylistically and mechanically, into my current projects. I also jotted down little tips […]

Leeann   Game Art . Game Design . Games
DETAIL

Inspiration Inspiring Development (part 1)

My first foray into gaming was around the early 90’s when I was a young girl. With a console war going on, and with games only granted upon us for birthdays and for Xmas gifts, […]

Leeann   Advice . Game Art . Games
DETAIL

Concepts For Kesho Town

Aside from Water Meter Dash‘s graphics and overall look (among other projects in progress), I have also been creating some art on Nebula’s other big project, Kesho Town. As the art style was established early […]

Leeann   Game Art . Games
DETAIL

Art Process: Water Meter Dash

On creating concept art for Water Meter Dash, the idea tickled my funny bone, and I wanted to bring a wicked sense of humour to the game. The main character (Peter) is practically doomed from […]

DETAIL