Project G: Some Musings on Art & Design
In the wake of our successful Greenlight campaign for Project G, we at Nebula were hard at work to polish the game leading up to its release on Steam. As lead artist, it was my duty to keep […]
“Project G” Development Log: Part 4
Yay Graphics! So the time has come, our artist has supplied a bounty of graphics and I couldn’t wait to get them in-game. Now usually I wouldn’t be in any hurry to swap out placeholders, however […]
“Project G” Development Log: Part 3
Placeholders: The Game Finally the time has come to start actually coding your game. Whether you’re a one man band or a team, blocking out your game with placeholder graphics is a good approach to […]
Spine: Rigging and Animating Giga
I’d recently gotten access to Spine (Essentials Version), a Unity-based animation software for 2D character movement within the engine. All it requires is a couple of hours of learning the interface, drag dropping your images […]
Art Refinement
Today I want to write a brisk post on the art process and solving problems along the way. I am spearheading a project here at Nebula Interactive, and as it’s rather large in terms of making art assets, […]
Inspiration Inspiring Development (part 2)
In my last post, I spoke about my first experience of gaming as a child, and how I brought those influences, both stylistically and mechanically, into my current projects. I also jotted down little tips […]
Inspiration Inspiring Development (part 1)
My first foray into gaming was around the early 90’s when I was a young girl. With a console war going on, and with games only granted upon us for birthdays and for Xmas gifts, […]
Concepts For Kesho Town
Aside from Water Meter Dash‘s graphics and overall look (among other projects in progress), I have also been creating some art on Nebula’s other big project, Kesho Town. As the art style was established early […]
Art Process: Water Meter Dash
On creating concept art for Water Meter Dash, the idea tickled my funny bone, and I wanted to bring a wicked sense of humour to the game. The main character (Peter) is practically doomed from […]