360 and VR on you Mobile – When 5G Comes Along

We’re just back from Develop:Brighton and while the conference focuses mostly on the Games Development industry, it’s also a great place for finding out more on other cutting edge technologies that are in related fields. […]

Nebula Team   Blog . Business . Games . Mobile . VR

Develop:Brighton 2017

We’re just back from Develop:Brighton 2017 and it was another successful trip again this year. We got to catch up with a number of past employees and contractors, find new interesting people to work with […]

Nebula Team   Business . Development . Games . PR

Gamification of Learning – Client Study

As a lover of all things environmentally friendly it was a match made in heaven when Energy Team came to us looking for us to create a new way of learning that would engage people […]

Nebula Team   Blog . Business . Case Studies . Game Design

Project G: Some Musings on Art & Design

In the wake of our successful Greenlight campaign for Project G, we at Nebula were hard at work to polish the game leading up to its release on Steam. As lead artist, it was my duty to keep […]


Project G is now available on Steam!

Your wait is over, you can play Project G! Pilot your sleek submarine and fight cybernetic fish-bots to save Earth Your weekend starts with hours of underwater retro fun in this side-scrolling shooter! Buy Project […]


Game Launch Prep – What We’ve Done

There is an air of nervous excitement around Nebula HQ this week as we count down to our first PC game launch. Everyone has their nose to the development grindstone and the task list is […]


Help! Unity Project Won’t Open Anymore!

I crashed Unity again, oh well… This would be my usual response to Unity suddenly crashing on me. This happens quite a bit when I’m working with animations in particular, most likely because the project […]


“Project G” Development Log: Part 4

Yay Graphics! So the time has come, our artist has supplied a bounty of graphics and I couldn’t wait to get them in-game. Now usually I wouldn’t be in any hurry to swap out placeholders, however […]


“Project G” Development Log: Part 3

Placeholders: The Game Finally the time has come to start actually coding your game. Whether you’re a one man band or a team, blocking out your game with placeholder graphics is a good approach to […]


Eirtakon 2015

So this weekend was a bit of a blur, between the Business Excellence Awards (spoiler alert we won!) and the Eirtakon Convention in Croke Park we didn’t really get a minute to ourselves. Eirtakon is the largest […]

Colin   Games . PR
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