Development

“Project G” Development Log: Part 4

Yay Graphics! So the time has come, our artist has supplied a bounty of graphics and I couldn’t wait to get them in-game. Now usually I wouldn’t be in any hurry to swap out placeholders, however […]

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“Project G” Development Log: Part 3

Placeholders: The Game Finally the time has come to start actually coding your game. Whether you’re a one man band or a team, blocking out your game with placeholder graphics is a good approach to […]

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Won’t Somebody Please Think of the Mobile Users?

For those of you who are regular smartphone users, I’m sure you have come across sites which require a lot of fidgeting to zoom in, navigation buttons going to nowhere or a page that doesn’t load at […]

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Process Videos: how, what, where and why?

I’ve been trying to make a habit to live stream or record my work processes as I digitally paint. This is also an upcoming plan we have at Nebula Interactive, but first I want to write about my […]

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Here Comes the Water Meter Reader

Saturday marked the launch of Water Meter Dash for both Android and Apple. Within 24 hours it had reached number 17 in the App store and on Thursday it peaked at number 7. We have […]

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