Development

Readability of Code – Increasing Productivity in Development Teams

Importance of a Consistent Coding Convention   Coding conventions are a set of guidelines for a specific programming language that recommend programming style, practices, and methods for each aspect of a program written in that […]

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How to Minimise Requests and Bandwidth for Server & Client

A follow up to my last post, this one details other ways to reduce bandwidth and time for server and client such as minification, bundling and eager loading. A modern web app can have many […]

Ian Gleeson   Advice . Blog . Development . Software . Technology
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Benefits of a Global Distribution Network

One problem web apps face is delivery of content, whether that be the CSS and Javascript files that determine how the app is displayed and functions on the client machine or the media content that […]

Ian Gleeson   Blog . Development . Software . Technology
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6 Tips for Aspiring Developers

There are so many different types of developers out there at the moment. If you are feeling overwhelmed or unsure whether to jump into front-end, JavaScript or build something with CSS – the below tips […]

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Develop:Brighton 2017

We’re just back from Develop:Brighton 2017 and it was another successful trip again this year. We got to catch up with a number of past employees and contractors, find new interesting people to work with […]

Nebula Team   Business . Development . Games . PR
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Project G: Some Musings on Art & Design

In the wake of our successful Greenlight campaign for Project G, we at Nebula were hard at work to polish the game leading up to its release on Steam. As lead artist, it was my duty to keep […]

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Project G is now available on Steam!

Your wait is over, you can play Project G! Pilot your sleek submarine and fight cybernetic fish-bots to save Earth Your weekend starts with hours of underwater retro fun in this side-scrolling shooter! Buy Project […]

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Game Launch Prep – What We’ve Done

There is an air of nervous excitement around Nebula HQ this week as we count down to our first PC game launch. Everyone has their nose to the development grindstone and the task list is […]

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Help! Unity Project Won’t Open Anymore!

I crashed Unity again, oh well… This would be my usual response to Unity suddenly crashing on me. This happens quite a bit when I’m working with animations in particular, most likely because the project […]

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“Project G” Development Log: Part 4

Yay Graphics! So the time has come, our artist has supplied a bounty of graphics and I couldn’t wait to get them in-game. Now usually I wouldn’t be in any hurry to swap out placeholders, however […]

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